This week’s to-do
I’ve managed to get the repository back on track, but a couple of things need to happen this week in order to get back up to speed:
- Major code cleanup; it has been far too long since I went through and really organized the engine. This is painfully obvious after picking development back up again after a month away.
- Finish the room/module editor; Before going on hiatus I had started on an editor mode to allow me to create interesting room/module set pieces to the random level generation to make gameplay more interesting. It should also help me more quickly prototype certain gameplay elements.
- More game design. Currently the game direction is rather up in the air - I have a ton of ideas for where I want to go with it, but I really need to sit down and formally flesh everything out so that I can spend concentrated time on useful development.
Time to get started!


